Guest post: Gaming in the Classroom by Keenan Hewes (10)

I believe that gaming would be a great part of school as an influencing thing. Gaming could be used like table points. Table points is used in classrooms at primary schools to tell students to behave in class. What happens is that when a table behaves they are given a point. The table with the most points wins a prize from a lucky dip. Gaming could do this too. In a simple game you earn money and experience points. You earn money and xp by doing missions and defeating certain things. In a game called iMobsters you defeat other mobsters. In a mission on any game( Assassins Creed, Call of Duty, World of Warcraft, etc) you are told to collect a certain item, destroy something or build something. After doing these missions you earn a badge of rank, an achievement, money, xp or all at the same time.

A school version would be when a student is given work they finish it. When the teacher makes sure it is done well and neatly  they are given money ( fake) or experience points( not necessarily one at a time. They can be given out in large amounts). What they can do with their  ( when they have enough) experience points they can trade them in for money. With the money they have they can by special advantages. An example is maybe like they get some help from the teacher when their stuck. ” Teachers Assistance” I call it. Normally a gamer will go for the cheapest option as long as it is reasonable enough. If you put some students in a group, some students are selfish they will go and buy some money for them selves instead for the whole group. You can stop this by making the money for the group a cheaper option. This an example for fixing behavior.

Another thing you can do is give students badges and achievements for doing lots of work. This will make them want to more because they will try to compete with their friends. As they advance levels work will become harder and harder, more and more tasks. It will become harder to get xp and money. They want money and xp so they will do more work. Maybe you could set up a leader board to put star students on the top or people with the most money or xp. Perhaps you could put unpopular students on the top so that they will be given respect. One last thing I have thought of is possibly people with left over money at the end of the week or lesson, can place bids on a mystery prize. The mystery prize could be anything from a can of sardines to a box of Tim Tams. Gaming can be used in class to help students learn in lots of ways. I reckon it will help a lot.

Keenan Hewes 10

Sent from my iPod
                             

Screen shots from Keenan playing iMobsters.

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8 thoughts on “Guest post: Gaming in the Classroom by Keenan Hewes (10)

  1. Keenan, dude epic post. I love how you have de-constructed how a game motivates you and then applied that to a whole new context. That is some high order thinking. I think you need your own blog?

    Ben 🙂

    P.s. You should look into Game Design as a career, earn some serious coin while doing some serious fun!

  2. Awesome ideas here Keenan! I particularly like your use of positive motivation to gain a special advantage. Also, your idea of placing unpopular students at the top of a leader board is so inspiring and such a simple strategy.

    There would be so many positive for both teachers and students If your ideas were implemented in teaching and learning activities.

    Thank you so much for sharing! I look forward to hearing more of them!

  3. Awesum post, Keenan! Great that you’ve identified ways that gaming strategies could be used as a reward system, as a motivator and to help change or mould the players behaviour when working in teams. *appplause* … +50 Inspiration! 😉

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